
Web edition release notes
A concise record of the playable modes, connected systems and principles that define the current web release.
5 MIN READ · LIVE GAME DOCUMENTATIONAn overview of the current High Noon Duels web release, including local modes, connected competition and accessibility settings.
Available in the web game
The current web build includes Practice, same-device two-player, the eight-rival Story campaign, Official Streak ghost duels, cosmetic inventory, web accounts, persistent progression, rankings, the Bounty Board and ghost tournaments.
The game is bilingual in English and Spanish and adapts to portrait, landscape and desktop layouts. Audio, reduced-motion preferences, connection state and device-local settings are part of the live experience.
Local and connected systems
Practice, same-device two-player and an offline Story run can be played without signing in. Device preferences and local campaign progress stay in the browser so the core draw remains available during a connection interruption.
Official Streak, rankings, the Bounty Board, tournaments, inventory and balances use the High Noon server. The connection indicator and each mode explain when an account or network access is required before a player commits to an action.
The product principles
BleksGames develops High Noon Duels around short, readable matches, an unmistakable 8-bit Western identity and input rules that remain stable across every mode.
Updates must preserve working modes, keep purchases cosmetic and explain any rule that affects a result. This manual changes with the public game so players can understand the product without creating an account.
Put the rules to the test
Practice and local two-player are available directly in the browser.


